Creates a new entity and sets its EntityState. Unless this state is Detached, the entity
is also added to the EntityManager.
Namespace: Breeze.Sharp
Assembly: Breeze.Sharp (in Breeze.Sharp.dll) Version: 0.6.0.5 (0.6.0.5)
Syntax
public T CreateEntity<T>( Object initialValues = null, EntityState entityState = EntityState.Added )
Parameters
- initialValues (Optional)
- Type: SystemObject
- entityState (Optional)
- Type: Breeze.SharpEntityState
Default is 'Added'
Type Parameters
- T
Return Value
Type: TSee Also